PDA

View Full Version : Programmers Discussion Forum


Pages : [1] 2 3 4 5 6

  1. I wrote my own forum!
  2. Coders Corner
  3. List your programming experience
  4. Any suggestions for starting place for VB?
  5. Cool
  6. Yay!
  7. Anyone here?
  8. Getting started
  9. 3D Modeling related degree
  10. OpenGL SDK?
  11. My Project!
  12. 3D TruForm Model Viewer?
  13. HTML help
  14. DirectX8.1 appwizard
  15. So who does openGL coding?
  16. Treasure Chest Source available
  17. ATI developer page
  18. Ratchetsgame.com concept
  19. DirectX Coders?
  20. Curious???
  21. How to lean DirectDraw for DX8?
  22. OpenGL 1.3 + GL_SGIS_generate_mipmap + WGL_ARB_render_texture ...
  23. Direct hardware access from Windows.
  24. Typo in the Radeon SDK wglati.h file
  25. Learning Java Next Semester
  26. Help finding Pre-Designed Web Templates..
  27. Okay... I'm stumped... need help!
  28. Good place to learn... ?
  29. Fragment Shader question ...
  30. C++ ?
  31. Nintendo want's you
  32. Hey mister ATI man...
  33. Sound design for games
  34. Java: Where to get a free GUI Builder?
  35. Questions about Frames
  36. ATI: DX8 Multisample Buffer Formats
  37. an Excel Macro
  38. My new webserver
  39. Has anyone had problems with DX8.1 SDK and Win2k?
  40. uSec delays in windows, Possible?
  41. Driver Writing?
  42. bios?
  43. Fragement shaders?
  44. AOLServer or Apache w/Virtual Names
  45. Detecting DX in use
  46. radeon 8500 demos: rename sushi.ati to sushi.zip --> shaders source code and more !
  47. My current project
  48. Question about SmoothVision
  49. Making a database searchable through a Webpage
  50. Delphi + Direct X ?
  51. How do you bring a text to move with help off a .dll file???
  52. Truform/NPatch's
  53. Free developer platform@here
  54. Has anyone here ever used dev-c++?
  55. Andrew275 has excelent forum code don't you agree?
  56. how do i... in dreamweaver?
  57. Truform & Sci-Vis
  58. TruForm (NPatchs) question?
  59. Where did ATi's Radeon SDKs go?
  60. RT-patches
  61. Reaction to inherited driver errors?
  62. Is Radeon 7200 supposed to support Pixel Shader 1.0? (DX SDK related)
  63. HTML question...
  64. Ruby: OpenGL support
  65. How to make a forum.
  66. .x file texture coordinates.
  67. Beginner help
  68. Can DirectX SDK Debug & Retail version co-exist?
  69. how do they do it?
  70. Web database
  71. web site question
  72. Can CPU be used for tasks the gfx card is too slow for (AntiAliasing etc.) ?
  73. Video Memory
  74. ASP question
  75. What can anyone tell me about the potential for Phong shading in computer games?
  76. Joysticks
  77. how do Radeon drivers use the bios?
  78. DEPTHSTENCIL as Render Target ?
  79. My first demo screenshot.
  80. Driver leaks and developpers - let's talk !
  81. My project (screenshot included)
  82. My new project & TruQuake source
  83. TruForm patch for Unreal Tournament engine games?? Can anyone make these?
  84. Anyone do any modding for Unreal Tournament engine games? ie..Rune, Deus Ex...??
  85. How costly is it to clear the color buffer?
  86. MS Visual C++ 6
  87. Would it be possible ...
  88. I want to begin coding with OpenGL
  89. Projected shadows on th 8500, have a look...
  90. Need little help with Java!!!
  91. Java and OpenGL come together
  92. TruForm & Vertex Blending
  93. HOWTO : EXT_vertex_blend
  94. Problems when displaying very few triangles
  95. Fragment/Vertex Shaders! please look !
  96. how should I get started in programming
  97. Dot Product! help!!
  98. Compiling Java3D
  99. all those spaces! help!
  100. texture coords/texture mapping help!!
  101. Warning re: unofficial drivers.
  102. C++ DeCompiler
  103. What programming language to learn?
  104. 3d worlds and movement. . .
  105. new bbs
  106. Ok, how do you use OpenGL extensions?
  107. Direct3D8
  108. Problem with glNewObjectBufferATI. . .
  109. Humus' Game Demo
  110. Java
  111. Add truform to glide wrapper? Will this work...
  112. What do you guys use to build world geometry?
  113. Need Simple Java Apple... Help If You Know Java
  114. glRenderMode(GL_SELECT); -- implemented in hardware?
  115. Anyone with R100/Win2k/XP ?
  116. Just noticed 3 new programming presentations at ATi's dev site
  117. Anyone read Visual C++ for Dummies?
  118. Found another bug
  119. Furry Mascot PS1.4 demo/screensaver
  120. 3 Questions after completing first day of Visual C++ Book
  121. Hey Humus....
  122. How is multitexturing accomplished with ATI_vertex_object_arrays?
  123. Aha! Fixed my problem with multitexturing!
  124. Idiot question for the R8500 gods
  125. How long can I get away with avoiding splitting polygons?
  126. What does it take???
  127. Vertex Shader part of a Fragment Shader?
  128. This Question goes out to NitroGL or Humus!!!
  129. PLEASE help on Radeon VE Dual Monitor Switching
  130. Transparent Video (Alpha Blended)
  131. My first graphics stuff
  132. Got bump-mapping to work. . . but I'm confused. . .
  133. newbie programming
  134. GL_EXT_vertex_shader questions. . .
  135. advanced c++ books
  136. Humus or NitroGL
  137. new type of filtering?:)
  138. I have a web page problem
  139. Java rules
  140. Visual Studio 6.0 Random Lockups.
  141. Help guys( Java pro only =P )
  142. ATI TruForm, possible preview of tesselation effects with MeshSmooth from MAX?
  143. Vertex_shaders and Vertex_arrays problem
  144. Texture size limits?
  145. will there be a future for SGI??
  146. GoLive Suck!!!
  147. Best Java IDE
  148. Screen corruption on dual displays -- known issue?
  149. How the heck do I do this?
  150. Looks like my weekend is gone