Unigine Heaven Benchmark 4.0 and Valley Benchmark 1.0 In Action



Product: Heaven Benchmark 4.0, Valley Benchmark 1.0
Company: Unigine
Author: Sean Ridgeley
Editor: Eric Amidon
Date: February 14th, 2013

Introduction, setup, requirements

The Unigine engine has been around for quite a few years now, powering the technically juicy strategy game Oil Rush, and also serving up benchmarks, the most popular of which is known as “Heaven”. Each benchmark is intended to showcase the power of DirectX 11 and push components hard in the process, which is exactly what I'll be exemplifying today with the new 4.0 version of Heaven, and also a new benchmark dubbed “Valley”.

Each benchmark offers a free version, and two paid versions (about $15 and $500), the former of which includes GPU monitoring and custom settings, and the latter of which includes extra bits like benchmark looping, CSV reports, and more. New to the 4.0 version of Heaven is temperature monitoring, multi-GPU support, improved graphics, and an updated engine, among other items.

Test setup

Note testing was done on maximum settings, with V-Sync off.

  • Operating System: Windows 7 64-Bit
  • Processor: Intel Core i5 3570K 3.4GHz (Stock)
  • Memory: Corsair XMS3 8GB DDR3-1600 (1333mhz)
  • Graphics: EVGA Geforce GTX 680 2GB (Stock)
  • Resolution: 1920x1080
  • Driver: 313.95

System Requirements

  • Minimum
    • OS: Windows XP, Vista, 7, or 8
    • Video Card: ATI Radeon HD 4xxx and higher / NVIDIA GeForce 8xxx and higher / Intel HD 3000 and higher with 512MB VRAM
    • Disk space: 1GB