Sniper Elite 3 PC Technical Review



Company: Rebellion
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: July 3rd, 2014

Graphics options, visuals, performance

Graphics options

The Sniper Elite series has always included a respectable set of graphics options, and this iteration is no different, although it is the best of the lot.

15 options are on hand, among them basics like Texture Detail, Shadow Detail, Anti-aliasing, and V-Sync, and then luxury items like Draw Distance, Supersampling (mainly for multi-GPU users who want to push the visuals just a little farther), Ambient Occlusion, Tessellation, and Reduce Mouse Lag (helpful if you use V-Sync). Some of these options were added to Sniper Elite V2 in a later patch, so it's nice they're in there from the start this time.

I'm pleased to note all graphics options are accessible both inside and outside of the game (the latter courtesy of a launcher), making it a little easier to tweak, and also to troubleshoot.

Visuals

Released two years after its predecessor, Sniper Elite 3's visuals seems quite a bit improved in comparison, thanks largely to aggressive Ambient Occlusion and better texture quality and lighting, all of which impress.

Particle effects as seen with smoke, blood, and fire are reasonably good, but nothing special. Facial rendering is somewhat awkward, resembling late 90s technology as ported to the modern day, and lacks a lot of the realism and attention to detail we're used to.

Performance

One of the game's strongest points, performance is excellent, with framerate on my machine consistently ranging between 130 and 150 frames per second (fps), with occasional, minor outliers, and no notable stuttering whatsoever (this with maximum settings, minus disabled Motion Blur and Supersampling). Indeed, Sniper Elite 3 is one of the smoothest performing games I've encountered.

Even with Supersampling set to 4.0x (incredibly stressful for any GPU, as it renders the game at an extreme resolution before downsampling), I see a consistent 50-60 fps, albeit with higher frame latency (and thereby less smooth gameplay). I wouldn't recommend it on the 290 personally, although 2.25x Supersampling is a decent middleground if you insist on the maximum amount of anti-aliasing.