Resident Evil Revelations 2 PC Performance Review



Company: Capcom Entertainment, Inc.
Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: March 25th, 2015

Framerate, frame time latency, system usage, conclusion

Framerate

First we measure general performance by framerate. The graph below shows Resident Evil Revelations 2 scales evenly and well as far as Minimum framerates go, but because it's not a demanding title and because it's capped at 121fps, no real other scaling is observed. If you have lesser hardware, average and maximum framerate is likely to scale appropriately.

A minimum framerate of 71 on the highest settings is one thing Revelations 2 has going for it; most users should be good to crank the setting without worrying about it putting a serious dent in framerate.

Frame Time Latency

While framerate benchmarks are useful in determining how well a game runs, they don't show how little or much stuttering a game has. A game may run at 90fps average, but that doesn't necessarily means it's smooth - stutters can plague an otherwise great experience regardless of framerate.

The frame time latency graph below illustrates how much stuttering can be expected from Resident Evil Revelations 2. Only the one test under Max settings is done, as assuming capable hardware, results will vary little between different presets.

In the first chart, the frames rendered below the 16.7ms line indicate 60 frames per second or higher at that time, and those above it indicate less than 60. The tighter the groupings and the more they are below the 16.7ms line, the more quickly and consistently frames are delivered to from the GPU, and so performance is smooth, with little or no noticeable stuttering. If there are consistent, large spikes, that means a lot of frames are being rendered much more slowly than others, and so you see a lot of uneven performance/stuttering.

The graph shows almost all frames are rendered below the 16.7ms line. Only the last brief section deviates consistently, with a somewhat significant number of frames found between the 16.7ms and 33.3ms lines.

In actual benchmarking, I found massive, short stutters consistent at two different points, which seem to line up with the thin, tall spikes in the first half of the graph.

Rendering times are very tighly grouped overall, indicating that other than the aforementioned brief, large stutters, gameplay benefits from low (good) frame time latency.

The second chart features the 99th percentile test, which depicts the figure (in ms) at which 99% of frames were rendered. What you're looking for here is a consistent line that deviates above 16.7ms only at the last 1% section of the graph, indicating consistent, low-latency frames.

Here we see deviation begin at about 98%, which shows that about 2% of frames are not rendered as consistently as the rest. This is in line with our first chart, which is very consistent, but not quite perfect. Our 99th percentile frame time figure is 18.5, meaning 99% of all frames are rendered at 14.9ms or below, or roughly 54fps. This isn't as strong as we'd like, but it's not far off.

The 99.9th percentile frame, meanwhile, depicts the figure (in ms) at which all but 0.1% of frames were rendered faster than -- in this case, 30.6. Because the 99th and 99.9% figures are far apart with respect to minimum frames per second (71, 85, and 90) and our other data, it can be concluded stuttering is a consistent and occasional issue in Revelations 2. In short, gameplay is usually smooth, but large stutters do occur now and then.

RAM, CPU, GPU

RAM usage is extremely consistent, but maxes out at about 33% usage (2.6/7.9GB). CPU usage is pretty consistent and scales evenly across all four cores, although peaks at about 53% usage. GPU usage, meanwhile, is consistently at 100% or near, indicating this is a GPU-limited game.

Conclusion

Resident Evil Revelations 2 is mostly well-optimized for the GPU, and while it makes consistent, even use of the CPU and RAM, they do much less of the legwork. That's not to say you can necessarily get away with any old CPU - a quad-core is recommended here. In the end, the result is strong performance with occasional, severe stutters. If Capcom cleans these up, I can wholly recommend the game on its performance merits.