Castlevania Lords of Shadow PC Technical Review



Author: Sean Ridgeley
Editor: Sean Ridgeley
Date: August 29th, 2013

Graphics options, visuals, performance

Graphics options

Lords of Shadow includes seven graphics options: Resolution, Fullscreen and Windowed modes, Shadows, V Sync, Antialiasing, Anisotropic Filtering, and Ambient Occlusion. More like Texture Quality and Depth of Field would be greatly appreciated, but as is, it's an okay list, and a lot more than you see in some ports.

Visuals

Visuals are very strong: lighting effects are rich and shine especially in the early night thunder scenes, textures -- excepting the odd low resolution texture -- are very high fidelity, environments are lustrous, and shadows and AO are thick and finely designed, adding a lot to the mood and depth of each scene and each character and monster.

Particle effects are less impressive, though not ugly by any means, just not packing the punch some other recent titles are.

Performance

Framerate is always extremely high, constantly sticking between anywhere from 140 to 200, with no stuttering to be noticed anywhere.

Load times are very short, though a second or two of waiting is required at the beginning of some new areas before you can skip the narration (if you like).

Alt-tabbing is absolutely flawless: quick, as responsive as can be, and with no stability issues to be seen.