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#1 | Advertisement (Guests Only)
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Radeon HD 5670
Join Date: Aug 2008
Posts: 70
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I have been having this question in my mind for a long time now and I guess the best way to know is to ask it here. I have a 24inch monitor and I run all my games at the maximum resolution (1920x1200). Also, it has been noted that performance wise 24xEDAA (Edge Detect AA) has the highest impact vs 4xMSAA (Multi Sample AA) with 12xEDAA and 8xMSAA in between. My question is, is there really any difference, visual wise, between these AA modes at that resolution? I might notice a difference between 4xMSAA and 8xMSAA but when it comes to 12xEDAA and 24xEDAA, I hardly do. I just feel there is a difference due to my knowledge in advance that there should be a difference (my mind playing with me?!). Tell me your thoughts on this since sometimes I feel I should just stick to 8xMSAA and get that huge improvement in performance compared to running 24xEDAA. Note that I have a 5870 1GB running on a Phenom II 955 BE @ 3.6Ghz.
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#2 |
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RG SSAA ftw!
Join Date: Aug 2001
Location:
Florida
Posts: 498
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I find 8xMSAA to be a bit better than 12xED, and much faster than 24xED. On some games where the extra performance is "free" I enable ED24x anyways, it has a subtle but positive effect on very thin stuff like powerlines in Halflife 2.
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#3 |
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Rage3D Scrub
Join Date: Sep 2007
Location:
Melbourne
Posts: 4,128
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Yeh I think 8xMSAA looks better than 12xEDAA but I can certainly tell the difference between 4xMSAA and 12xEDAA, and 8xMSAA and 24xEDAA, especially when using Adaptive AA in games with lots of alpha textures like Empire Total War, Oblivion etc.
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#4 |
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Rage3D Spammer
Join Date: Jan 2004
Location:
Cleveland, Ohio
Posts: 10,954
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instead of using 12xEDAA or 24xEDAA try 4xSSAA. give that 5870 something to do ![]()
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#5 |
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Radeon HD 5670
Join Date: Aug 2008
Posts: 70
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I don't see using SSAA on any modern game really at the resolution I play on.
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#6 |
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Rage3D Spammer
Join Date: Jan 2004
Location:
Cleveland, Ohio
Posts: 10,954
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Intel Core i5 750 4GHz - Corsair H50 Cooler - XFX 5850 Black Edition -Asus P7P55D Pro - Corsair TX850 - Corsair XMS3 4GB DDR3-1600 8-8-8-24 - 3x Western Digital 1TB Caviar Black - Silverstone Raven RV01 - Windows 7 Pro 64 |
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#7 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 3,468
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i'm fine with 4xAA, 8x seems minor (noticeable on certain edges though) 2xAA is a bit nasty, but beats 0x |
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#8 |
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Rage3D Scrub
Join Date: Sep 2007
Location:
Melbourne
Posts: 4,128
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#9 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 3,468
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pixels are pixels, it only depends on how far away you are & how sensitive you are (& maybe how sharp the monitor is) |
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#10 |
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RG SSAA ftw!
Join Date: Aug 2001
Location:
Florida
Posts: 498
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Well smaller dot pitch has the effect of increasing AA effectiveness, since the smaller the pixels physically are the less noticable aliasing becomes.
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#11 | ||
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Rage3D Scrub
Join Date: Sep 2007
Location:
Melbourne
Posts: 4,128
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Quote:
Quote:
what he said
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#12 |
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GTX275
Join Date: Aug 2004
Posts: 38
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At 2560x1600, I find 4xAA is the sweet spot. 2xAA is good enough, though. |
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#13 |
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zero-zero
Join Date: Jun 2006
Location:
Toronto
Posts: 3,468
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smaller pitch & i'll sit closer ![]() i like to immerse into the screen |
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#14 |
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Rage3D Scrub
Join Date: Sep 2007
Location:
Melbourne
Posts: 4,128
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#15 |
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Radeon HD 5770
Join Date: Oct 2009
Location:
Massachusettes
Posts: 307
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speaking of this stuff MW2 actually looks pretty damn awesome with 24 edge detect. For some reason I was just using the default in game settings because most games I play cant consistantly keep 60 fps with 24 edge detect. Thats with a 4870x2. |
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