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| Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#1 | Advertisement (Guests Only)
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Back with ATI
Join Date: May 2004
Location:
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Posts: 20,117
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"We were expecting the lovely rippling effects in the flags to vanish without tessellation to smooth out their supple curves. However, all of the flags in the demo rippled just as convincingly in DirectX 9 mode as they did in DirectX 11 mode. Likewise, all of the textures looked the same too. You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX. Some minor differences can be spotted in the lighting effects, though. Both DirectX 9 and DirectX 11 mode do an admiral job of mapping the sunlight onto the surfaces of the cars. However, we felt that Direct X 11 rendered the beams from our local star in a slightly more accurate and cleaner fashion, making the light sourcing look more believable. Most noticeable is the cleanness of the shadow, particular when it's cast by the rear spoiler onto the bodywork - in DirectX 9 mode, the shadow has a chunky edge, whereas in DirectX 11, its edges blend away smoothly. Still, the differences are marginal, not easy to spot and not worth a 30fps cut to your frame rate." http://www.bit-tech.net/gaming/pc/20...-look-dirt-2/3 , DX10 redux? |
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#2 |
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Older than dirt
Join Date: Sep 2002
Location:
California
Posts: 2,209
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Let's hope not.
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#3 |
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Rage3D Veteran
Join Date: Nov 2006
Posts: 5,165
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from the screens the difference is extremely minor and def not worth a 30% hit to fps.
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"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
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#4 |
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Back with ATI
Join Date: May 2004
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#5 |
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Rage3D Technical Writer
Join Date: Oct 2003
Posts: 34,277
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It's not a tech demo, it's a game, and without acknowledging Compute Shader you miss the point of Dx11 almost entirely. There's no mention in the article about how gameplay differs in Dx11 vs. Dx9; the water has a different effect in Dx11; the handling is better, the shadows and lighting are better - it's a better game because of it. |
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#6 |
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Rage3D Veteran
Join Date: Sep 2004
Posts: 5,974
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At least this time you don't need to buy a whole new OS to join the party .
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"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth." - Oscar Wilde |
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#7 |
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... .. .. ... . ..
Join Date: Jan 2001
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Posts: 14,827
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I've only played the demo in DX11 mode, but the visuals don't impress me at all. Nice, but nothing close to a wow factor. My early impression, a waste of cash for AMD to sponsor this title, will wait to see the full game to really decide. Also, the demo is too short to really get a feel for the gameplay but the game is fun.
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#8 |
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You'll Love My Nuts
Join Date: Nov 2005
Location:
Edmonchuck, Alberta
Posts: 2,135
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Deja Vu? Remember a little game called Crysis? Tooting how well the game runs on the current hardware of that time. Demo comes out runs and looks like crap, final game comes out still looks the same and still runs like crap. This is exactly whats happening with Dirt 2. Everyone's saying its just a demo and not indicative of the final game. Honestly this demo probably is final code and this is what will be released. If I recall Dirt 2 was fist designed for DX9/DX10, The game was put on hold to add DX11 features. Key word is "FEATURES". This is not potraying what DX11 will probably due, we need to wait for titles that are actually desgined for DX11 like AvP and future titles. Patching in support for new API's has always been a bad idea. Remember those games that did that? Everyone still waiting on the DX10 patch for Unreal Tournament 3 LOL?
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#9 | |
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Rage3D Veteran
Join Date: Nov 2006
Posts: 5,165
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Quote:
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"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
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#10 | |
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Radeon HD 5870
Join Date: Jun 2005
Posts: 692
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Quote:
I can't remember a time where a new DirectX (DD or D3D) improved performance right off the bat while adding to the visual. Look at the improvements that each DX made as it proliferated and was subsequently built upon. Anyone thinking such features were going to be FREE needs to have their head checked.
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#11 |
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Rage3D Veteran
Join Date: Jul 2005
Location:
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Posts: 5,822
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The handling is better in DX11? ![]() |
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#12 | |
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Rage3D Veteran
Join Date: Nov 2006
Posts: 5,165
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Quote:
![]() oh and avp will also be a dx9 game with dx11 features added late in development
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"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
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#13 | |
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Rage3D Veteran
Join Date: Nov 2006
Posts: 5,165
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Quote:
edit - i also think the difference between no aa and aa is monumentally larger than the differences with dirt in dx11.
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"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
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#14 |
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... .. .. ... . ..
Join Date: Jan 2001
Location:
Location...
Posts: 14,827
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Troll. As usual, at least your consistent in your stupidity. Don't know what the complaints are with performance, seems to be locked at 60fps on my rig, I think? Don't get me wrong the visuals are very clean, just not a leap. Probably was wrong to expect such from an early DX11 title though.
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#15 | |
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Radeon HD 5870
Join Date: Jun 2005
Posts: 692
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Quote:
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#16 | |
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You'll Love My Nuts
Join Date: Nov 2005
Location:
Edmonchuck, Alberta
Posts: 2,135
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Quote:
Running on my Tri-SLI with CPU clocked a 3.8GHz I can easily bring the game to its knee's just by simply enabling any form of AA with enthusiates settings enabled at 1920x1200. Setting it up on 52" 120Hz Sharp Aquos at 1920x1080 with a vibrant color scale it still looks great but the performance and look is nowhere's near the canned video's and screenshots that Crytek released, compare it to Unreal Tournament everyone knew Epic touched up screenshots and videos to make it look better. I see Dirt 2 in same light, all the hype about it holding back release so that it can institue DX11, we get some amazing screenshots some awesome videos, Demo is released feels ligth weight performance takes a hit, still min 50 average 60 is dam good, but people were expecting more since the developer was promising this and that. Hype it with a 5xxx series and this is what we get? This is why I wait for Demo's to be released, I no longer trust these trailers, video's and screenshots. Once I can try a Demo and see if its piss poor or delivers on the developers promise then I will decide to purchase the final game. I will not be purchasing Dirt 2.
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Intel Core i7 920 @ 4GHz, EVGA X58 4x Classified, Patriot XMP 12GB DDR3 PC3 12800, EVGA 480GTX Superclock SLI, Creative Labs XFI Titanium Fatal1ty Edition, OCZ Vertex SSD 240GB Raid 0 ( 4x OCZ Vertex 60GB 1.5FW ), Logitech G9 Gaming Mouse, Logitech G15 Gaming Keyboard v2.0, Thermaltake Spedo Advance With 7x120MM ThunderBlade 2000RPM Fans, 2x250MM Fans and 1x140mm, 7x120mm Thunderblade 2800RPM Fan, ThermalTake Toughpower 1200W PSU, Windows 7 Ultimate X64, BenQ E2420HD x3 Surround, Logitech Z-5500 5.1 Speaker System. Last edited by Hapatingjaky : Dec 1, 2009 at 11:31 PM. |
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#17 | |
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Rage3D Veteran
Join Date: Nov 2006
Posts: 5,165
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Quote:
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"you son of a ***** do u think you can elude us forever carlos" http://gawker.com/5002269/the-cruise...ed-to-suppress AHAHAHAH WTF IS HE TALKING ABOUT?????????? |
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#18 |
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Radeon HD 5870
Join Date: Jun 2005
Posts: 692
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maybe you should be comparing DX10 vs DX11 instead of DX9... I'd say wait until the game is released instead of a demo.. after all we saw what a diff a demo to retail release can make before (Batman).
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#19 | |
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You'll Love My Nuts
Join Date: Nov 2005
Location:
Edmonchuck, Alberta
Posts: 2,135
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Quote:
I would like to know what it would hit if the cap was removed?
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#20 |
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Rage3D Technical Writer
Join Date: Oct 2003
Posts: 34,277
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You don't think DirectCompute physics makes a difference? It's not anywhere like physX but changing surfaces affects the characteristics of the car subtly and perceptably in DX11 mode, esp. in water. You didn't find that to be true when you tried the demo? I mean... you're not commenting on something you have zero first hand experience in, right? |
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#21 |
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Back with ATI
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Posts: 20,117
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#22 |
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Back with ATI
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#23 |
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VH
Join Date: Apr 2003
Location:
England
Posts: 17,425
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I want DX11, but with Nvidia being so hush hush on Fermi it's gunna be a while before I can see it for my self, I wish they'd hurry up though, my GTX280 is barely surviving as it is. ![]()
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#24 | |
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Rage3D Veteran
Join Date: Sep 2004
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Quote:
. Hmmm... I gotta finds me some videos of that in motion .I will say that the physics of the cars in general are a giant leap from the first DiRT game (which I've been playing a lot of the past couple days getting ready for 2 to release) even without DX11. After playing the DiRT 2 demo the first game is downright archaic. ![]()
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#25 |
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Silent Stalker
Join Date: Apr 2003
Location:
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Posts: 13,818
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So basically this means that I blew $50 on Windows 7, $140 on upgrading to a 5850 and another $20 on gas to go the extra mile to get the 5850 (since only one was available)... |
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#26 | |
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..........
Join Date: Sep 2002
Location:
Ottawa
Posts: 8,751
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So there's dx9 and 11 and no dx10?
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#27 |
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Rage3D Spammer
Join Date: Sep 2004
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Posts: 12,581
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#28 |
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... .. .. ... . ..
Join Date: Jan 2001
Location:
Location...
Posts: 14,827
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No I don't think there is a DX10 mode, DX9 or 11.
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#29 |
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K to the max!™
Join Date: Nov 2002
Location:
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Posts: 15,777
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#30 |
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Radeon HD 5750
Join Date: Sep 2009
Posts: 190
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Long live the hype ![]()
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