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AMD focuses on software; enter Radeon Software: Crimson
November 2nd, 2015 in Graphics Technology
AMD has a very important announcement concerning its drivers - the Catalyst suite is history. What will take its place?
We put Resident Evil Revelations 2 through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Performance Review
March 5th, 2015 in PC Gaming
We put Dying Light through its paces and see how it stacks up performance-wise. Get the skinny on framerate, scaling, frame time latency, and more.
Dying Light PC Technical Review
January 28th, 2015 in PC Gaming
Developer Techland strikes out on its own with a spiritual successor to Dead Island they like to call Dying Light. Read our PC review to find out how it fares in terms of PC features and performance.
News Headlines
Recent Forum Posts

Valve Corporation Makes Big Pricing Change to Game Bundles
Mar 4, 2016 at 09:45 AM by Android1
Valve Corporation is implementing a big change concerning game bundles. Under the new policy, you will only pay for the games that you do not already own. For now, however, only certain bundles will be affected.

There's a big shake-up coming to how Steam's bundle purchases work, giving them dynamic pricing. In official documentation given to developers and received by PCGN, Valve have outlined a redesign of Steam bundles so that they automatically give buyers that already own some of the products within a discount. This scales based on the number of products, and is already available on some bundles in the wild, though remains officially unannounced. This also has the knock-on effect of making sure that bundles are properly discounted when their components are on timed sales.

Valve's official explanation to developers goes like this, "With Steam Bundles, if a customer already [owns] some items in the Bundle, they will pay for and receive only the items not already in their account. This allows the best fans of your series or franchise to 'complete the set' and get a deal on the remaining items in the Bundle."

Source: PCGames N

Click here to discuss this topic in our PC Gaming forum!
Win10 will be the only Windows supported on next-gen hardware
Jan 19, 2016 at 09:23 AM by PeaceKeeper
This news doesn't surprise me too much.

Microsoft announced Friday that Windows 10 will be the only version of Windows supported on future CPUs and chipsets. The company will continue to support Windows 7 and 8.1 on older hardware for the next several years, as promised by its support policy.

Source: The Tech Report
AMD Radeon Crimson 16.1 drivers come with a ton 'o fixes
Jan 11, 2016 at 01:41 PM by PeaceKeeper
For those who use FreeSync and might be having display flickering, then this might also e good news for you. Never mind the other fixes in this release.

The new drivers fix a number of stutter and crash-related bugs in Fallout 4, Just Cause 3, Dirt Rally, and Call of Duty: Black Ops 3. The Frame Rate Target Control feature now works a little more consistently, and FreeSync flickering with some displays has been fixed, too. Last but not least, AMD sorted out a few problems with the drivers' installation process.

Source: The Tech Report
Prime95 can cause Intel Skylake CPUs to freeze
Jan 11, 2016 at 01:38 PM by PeaceKeeper
I suppose I would be more concerned that this doesn't just affect Prime 95... though I wonder if this would explain the BSOD I experienced running at stock.

Intel was quick to track down and identify the issue, and says it's working with motherboard vendors to issue BIOS updates as a workaround:

Intel has identified an issue that potentially affects the 6th Gen Intel® Core™ family of products. This issue only occurs under certain complex workload conditions, like those that may be encountered when running applications like Prime95. In those cases, the processor may hang or cause unpredictable system behavior. Intel has identified and released a fix and is working with external business partners to get the fix deployed through BIOS.

Source: The Tech Report
AMD Crimson Software 15.12
Dec 18, 2015 at 09:09 AM by bittermann
AMD has released new Crimson drivers just in time for the holidays!

Highlights of AMD Radeon Software Crimson Edition 15.12

This release provides users with a Microsoft WHQL certified version of the AMD Radeon Software Crimson Edition 15.11.1 Update driver.

Resolved Issues
  • [83112] Radeon Settings driver update check is not available for minor driver versions
  • [83111] System has higher idle power usage on Windows® 7 when running with Radeon Settings
  • [82050] Star Wars™: Battlefront - Snow flickers in a few locations in the game
  • [82240] Star Wars™: Battlefront - Sky rendering may be broken in some game locations
  • [82645] Fallout 4 - The compass may flicker during gameplay on AMD Radeon R9 390 series products. We continue to investigate the issue with AMD Radeon R9 290 and AMD Radeon R9 295X2 series products
  • [82667] Star Wars™: Battlefront - Shadowy textures are visible around hills/structures/caves
  • [81890] Just Cause 3 - Texture corruption may be experienced during gameplay
  • [54874] Call of Duty: Black Ops 3 - Poor AMD Crossfire™ performance may be experienced
  • [82338] The driver installation may fail while installing the ACP component
  • [82426] The font size in Chinese language installations may be too small
  • [82438] The label range values in some AMD Freesync™ installations may be incorrect
  • [82536] The Radeon Settings dropbox does not close when it is clicked on a second time
  • [82603] The AMD Overdrive™ fan settings is always set to ON after first edit on reboot
  • [82586] Language shows up as Chinese Simplified when Chinese Traditional is selected in Windows® 7
  • [82656] Radeon Settings crashes on the Display tab when cloning a display via HDMI on some notebooks
  • [82671] Overdrive™ fan speed is reset to Manual on exiting from a 3D game or application
  • [82766] Radeon Settings does not get upgraded in some install scenarios
  • [82691] AMD Overdrive™ cannot revert to default settings in some situations

Known Issues
  • [82789] Total War™ : Rome II : Choppy gameplay may be experienced
  • [82788] Call of Duty: Black Ops 3 - Frame freezing during gameplay may be experienced
  • [82794] Just Cause 3 - The system may hang when task switching on systems with AMD CPUs and GPUs
  • [82775] Just Cause 3 - Flickering may be experienced during gameplay and on menu screens
  • [82778] Anno 2205 - Water splatter may flicker during in Ultra high mode on 4K displays
  • [82779] Fallout 4 - Gameplay may be choppy in AMD Freesync™ mode in Ultra mode at 1440p resolution
  • [58978] Dirt Rally - A crash may be experienced starting a new race with AMD Crossfire™ and AMD Freesync™ enabled
  • [59475] Elite: Dangerous - Poor performance may be experienced in SuperCruise mode under Windows® 10
  • [78139] PowerDVD - 3D playback may fail on some configurations using an HDMI 2.0 dongle
  • [79428] Starcraft 2: Flickering may be observed in the 'Episode 3' campaign
  • [80251] Fable Legends: The DirectX® 12 benchmark may fail to launch on some configurations
  • [80836] Call of Duty: Black Ops 3 - Flickering or poor performance may be experienced when running in AMD Crossfire™ mode
  • [81402] Assassin's Creed Syndicate - A crash may be experienced when setting game to Ultra-High graphics mode
  • [81403] Flickering may be observed on some Freesync monitors while playing Wolfenstein - The New Order and Battlefield™: Hardline with Vsync disabled
  • [81448] A system restart may be experience when waking the system from sleep mode on some systems with Intel processors
  • [81489] Unable to create 4x1 or 2.1 portrait mode SLS with 4K displays
  • [81651] Star Wars™: Battlefront - texture corruption may be experienced if the game "Field of View" setting is > 100
  • [81736] Call of Duty Online - the game may crash if the Printscreen key is pressed on a 4K monitor
  • [81777] Launching a game from the Game Manager may launch on a single display after enabling and disabling AMD Crossfire™ in a 3x1 AMD Eyefinity™ setup
  • [81809] A crash may be experienced if an HDMI™ display is a cloned display device on an HP Envy 15 notebook
  • [81844] Unable to change resolution if a wireless display is the only connected display
  • [81856] Marginally increased power consumption may be observed during video playback
  • [81859] Flickering may be experienced on some monitors when AMD Freesync™ is enabled
  • [81915] Assassin's Creed Syndicate - Building textures may be missing on some AMD Freesync™ displays with Vsync enabled
  • [82083] Ark Survival Evolved - Poor performance may be experienced when running in AMD Crossfire™ mode
  • [82093] Star Wars™ : Battlefront - Some flickering may be experienced in shaded areas of the screen while game levels are loading
  • [82213] Star Wars™ : Battlefront - Some users may experience minor flickering or corruption at different game location or while viewing the in-game cinematics
  • [82387] Assassin's Creed Syndicate - The game may crash if the Gaming Evolved "In Game Overlay" is enabled. A temporary workaround is to disable the AMD Gaming Evolved "In Game Overlay"

Source: AMD
GPUOpen initiative gives devs the keys to AMD's graphics black boxes
Dec 15, 2015 at 09:22 AM by bittermann
The Tech Report has an interesting article up today about AMD's new initiative to countering what's described as "Nvidia Gameworks" type black box coding but never mentions it by name. Hit the link to see if you agree with their approach better or not.

A couple weeks ago at AMD's Radeon Technologies Group Tech Summit, Nick Thibieroz, senior manager of ISV engineering for the division, told us about what the company perceives as major problems for developers on the PC these days. He argued that limited access to the GPU and proprietary code wrapped up in black boxes (a thinly-veiled reference to Nvidia's GameWorks middleware) are causing headaches for developers who want to extract the most performance possible from the underlying hardware. He also feels that proprietary resources stifle information-sharing and collaboration among developers, a situation that ultimately harms graphics innovation in games.

Source: The Tech Report
AMD Discusses 2016 Radeon Visual Technologies Roadmap
Dec 8, 2015 at 01:20 PM by bittermann
It looks like AMD is giving us a peek at newer visual technologies that will be integrated into some of its upcoming products. A lot of good info, especially for you 4K aficionados! Thanks go out to forum member 0091/2 for the heads up!

This is something that initially caught me off-guard when I first realized it, but AMD historically hasn’t liked to talk about their GPU plans much in advance. On the CPU size we’ve heard about Carrizo and Zen years in advance. Meanwhile AMD’s competitor in the world of GPUs, NVIDIA, releases some basic architectural information over a year in advance as well. However with AMD’s GPU technology, we typically don’t hear about it until the first products implementing new technology are launched.

With AMD’s GPU assets having been reorganized under the Radeon Technologies Group (RTG) and led by Raja Koduri, RTG has recognized this as well. As a result, the new RTG is looking to chart a bit of a different course, to be a bit more transparent and a bit more forthcoming than they have in the past. The end result isn’t quite like what AMD has done with their CPU division or their competition has done with GPU architectures – RTG will talk about both more or less depending on the subject – but among several major shifts in appearance, development, and branding we’ve seen since the formation of the RTG, this is another way in which RTG is trying to set itself apart from AMD’s earlier GPU groups.

As part of AMD’s RTG technology summit, I had the chance to sit down and hear about RTG’s plans for their visual technologies (displays) group for 2016. Though RTG isn’t announcing any new architecture or chips at this time, the company has put together a roadmap for what they want to do with both hardware and software for the rest of 2015 and in to 2016. Much of what follows isn’t likely to surprise regular observers of the GPU world, but it none the less sets some clear expectations for what is in RTG’s future over much of the next year.

Source: Anandtech
Nvidia fixes GeForce GTX 860M crashes with hot fix driver
Dec 3, 2015 at 10:23 AM by PeaceKeeper
This hotfix should solve the GTX 860M instability issues.

The updated driver, version 359.12, will only install on notebooks with a GTX 860M. The release notes only mention a resolution for instability with that card. Downloads for both 32-bit and 64-bit editions of Windows 7 and later are available from Nvidia's website.

Source: The Tech Report
AMD Hotfix Coming Today for Fan Issues
Nov 30, 2015 at 09:12 AM by bittermann
I read over the weekend of a Reddit thread where AMD users are posting that their cards were over heating and in some cases dying due to a driver bug issue with fan settings using the new Crimson drivers. I don't know much about the issue but my laptop is running fine with them. Can anyone chime in on the forums if there are certain circumstances that cause this to occur like overclocking or non-default fan profiles, etc? If so hit the forum link below and give us your wisdom!

Forum Link: AMD Crimson Drivers Thread
Happy Thanksgiving Day!
Nov 26, 2015 at 09:05 AM by bittermann
Happy Thanksgiving Day from Rage3D to all that celebrate the holiday. Those that don't we wish you a great day as well! No matter where you live its never a bad time to cheat on your diet a little and stuff yourself for a day. News will probably be a little slow this weekend but I'll post what I can.

Club 3D active adapters convert DisplayPort 1.2 to HDMI 2.0
Nov 25, 2015 at 03:07 PM by bittermann
Good news for you R9 Fury X owners and others as Club 3D has finally released an active adapter going from DP 1.2 to HDMI 2.0 for some 4K @ 60Hz resolution goodness! The Tech Report has the scoop and the details.

The Radeon R9 Fury X shipped without HDMI 2.0 support, so AMD's top-end card couldn't drive many 4K TVs and monitors at 60Hz with an HDMI cable. Fortunately, that shortcoming can be corrected with an active adapter that converts a DisplayPort 1.2 port to HDMI 2.0. Club 3D has announced a pair of these handy adapters, one for mini DisplayPorts and one for standard-sized versions.

Source: The Tech Report
New Batman: Arkham Knight Patch Released
Nov 25, 2015 at 11:14 AM by bittermann
Those of you that still playing Batman AK are in for a treat as according to a steam post a new patch is out, fixing various issues as listed below. At least they are still making an attempt to fix what they can besides the well known performance issues.

Hi Everyone,

The latest patch for Batman: Arkham Knight was released today and contains the following updates:
  • Fixed a hitch during some game saves
  • Fixed a Windows 10 issue causing the game to be unresponsive on launch when the keyboard language was set to Japanese, Japanese Microsoft IME, Korean, Chinese (Traditional) or Chinese (Simplified)
  • Fixed minor delay when aiming a gadget when playing with a keyboard and mouse
  • Fixed a bug causing full screen movies to play at half the monitor’s refresh rate on some systems
  • Fixed players sometimes not being able to counter the Mini-Gun Brute after being spotted when playing as Nightwing or Batman
  • Fixed a performance drop that occurred when encountering Man-Bat for the first time
  • Fixed some Multi-Monitor specific bugs
  • Some improvements to mouse and keyboard bindings
  • Improved VRAM management to reduce framerate hitches
  • Stability improvements for rare crash issues
  • Fixed an issue causing certain types of lights & shadows to render incorrectly
  • Fixed an issue causing the game process to occasionally remain running in the background for a period of time
  • Fixed the Knightfall Protocol not being able to activate under certain conditions
  • Fixed a progression blocker that could occur in Stagg Airships when leaving the predator room after only knocking out one of the guards
  • Fixed damage states for Batman’s V8.03 skin in Story Mode after selecting an alternate skin for AR Challenges
  • Fixed missing rain effects on several Batman skins (fix for 1970s and Arkham Origins skins coming soon)
  • Added support for new DLC releasing on November 24th
  • Play as other characters in AR predator challenges

UPDATE (2:50pm Pacific): The November DLC is available for all Season Pass / Premium Edition owners. We're currently working with Valve and investigating the DLC availability for everyone else. We'll keep you posted.

UPDATE (5:10pm Pacific): The November DLC is now available for everyone.

Source: steamcommunity
Weekly Gaming Deals
Nov 25, 2015 at 10:26 AM by bittermann
Gamespot has released their latest gaming deals and as usual they cover all the major platforms. If you're looking for something to do over the Turkey/BF weekend head on over and check the rest out.

REMINDER: The STEAM autumn sale kicks off today at 10:00am pacific time.

Gaming Deals: $30 Witcher 3, 10% Off PSN Code, $30 PS4 Camera, $20 Bloodborne. New PS4 game with a $20 PSN card for $60, Star Wars Xbox One bundle for $400, $25 Monster Hunter 4 Ultimate, and more.

Source: Gamespot
Microsoft rolls out cumulative update (KB3120677) for Windows 10
Nov 25, 2015 at 09:06 AM by bittermann
For those of you that haven't heard Microsoft has re-released Windows 10 November update along with the media creation tool. Their official explanation was that Full the update did not keep certain privacy settings through the standalone update. Incremental updates to the November release were not affected. That being said they have also released an official cumulative update for Windows 10.

Following last night's news that the Media Creation Tool and ISO's had been restored with the November Update, Microsoft has now rolled out an updated Cumulative Update (KB3120677) via Windows Update, replacing the previous one that rolled out a week ago, and now brings the OS version up to 10586.14.

As per usual, no details are available to view when applying the update, but thanks to last night's post we do know that at least one bug has been squashed, this update also brings the OS in line with the media tools that can once again be downloaded.

The bug which resulted in the pulling of the updated Media Creation Tool and ISO's related to the following four settings, which, if turned off by the user, were set to their default 'on' setting after applying the update:

Let apps use my advertising ID
Turn on SmartScreen Filter for web content
Let apps run in the background
Sync with devices

This update only applies to systems updated to version 15/11 (November Update). You can apply it by going in to All Settings > Update & Security > Windows Update and then 'Check for updates', or simply wait for Windows 10 to automatically apply it.

Source: neowin
PS4 sales officially pass 30 million
Nov 25, 2015 at 08:48 AM by bittermann
Sebastion at Ars technica has word that the PS$ has officially passed 30 million units in sales. They certainly seem to have a winner with this one although the Xbox One is no slouch itself. Check out the rest along with some pretty graphs at Ars.

Sony, as of November 22, has now sold 30.2 million units of the PlayStation 4. By comparison, total sales of the Xbox One are somewhere between 15 and 18 million (Microsoft hasn't released an exact figure since last year).

With over 30 million units sold since it first went on sale in November 2013, the Sony press release declares that "PS4 [has the] fastest and strongest growth in PlayStation hardware history." The PS4 isn't the fastest selling console of all time, though: the Nintendo Wii, which sold around 45 million units in its first two years, still retains that accolade.

Source: Ars Technica

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