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Resident Evil: Revelations PC patch adds more graphics and control options
As noted in my tech preview, Resident Evil: Revelations is lacking in the options department. Well, today's patch helps out a little: with it comes more resolutions (2560x1440 and 1440x900) and toggles for mouse acceleration and aim assist. There's also a fix for 120Hz refresh rate not sticking.
Boot the game now to grab the update. Source: Steam Tweaking Field of View in Metro Last Light
A recent patch has added the option to tweak Field of View in Metro Last Light; we take a look at different FOV values and their effect on visuals and performance to help you on your way.
Tweaking Field of View in Metro Last Light @ Rage3D.com Video recording option coming to Geforce Experience
NVIDIA has officially launched "Geforce Experience" today, software that optimizes game settings, updates drivers, and does other useful things.
Sometime this summer, courtesy of a feature called "ShadowPlay", it'll let you record gameplay as well. The H.264 encoder is used, so you can expect high quality video and strong performance. Verge tested it in its current form with Borderlands 2, and saw a drop to 30fps with FRAPS, and 44fps with ShadowPlay, so there's that. When release time comes, I'll have a performance and feature comparison for you between ShadowPlay and other rival software like MSI Afterburner and Open Broadcaster Software. Source: Verge Tomb Raider PC patch improves performance, fixes graphics issues
Another patch has been released for Tomb Raider, this one bringing better performance to CPU limited areas like Shanty Town, fixes for visual issues like TressFX not enabling for multi-display users and water disappearing for those using Intel integrated graphics, and small UI changes.
If you're on NVIDIA hardware, be sure to grab the newly released drivers, too, as they contain a large performance boost for Tomb Raider. Source: Steam Geforce 320.18 drivers boost performance up to 20%
New WHQL certified drivers are here today from NVIDIA. Marked 320.18, they increase performance in Tomb Raider, Assassin's Creed 3, Far Cry 3, and BioShock Infinite -- the difference ranges anywhere from 5-20%.
Compatibility and stability changes included in recent beta drivers are here, too, as is support for the newly launched GTX 780. Head here to begin the download, or just update from NVIDIA Control Panel. Source: Geforce NVIDIA GeForce GTX 780 Launch Preview
NVIDIA is first to refresh their desktop GPUs with the new GeForce GTX 780, a titanic card based on the GeForce GTX Titan. Find out the basics on it and the production version of GeForce Experience in our preview.
NVIDIA GeForce GTX 780 Launch Preview @ Rage3D.com AMD Mobility APUs for 2013: Richland, Temash, Kabini
AMD are completing their 2013 APU lineup with two new SoC APUs: Temash and Kabini. Learn more about the new SKUs and the software that makes the most of Heterogeneous Compute power inside.
AMD Mobility APUs for 2013: Richland, Temash, Kabini @ Rage3D.com Planetside 2 update 9 adds Ultra settings, ADS sensitivity slider, UI improvements
Another massive update has been released for MMOFPS Planetside 2. Technical changes include the addition of Ultra settings (previously these could only be enabled with file tweaking), an ADS sensitivity slider, and a wide range of UI improvements.
If you haven't gotten into the game yet for accessibility reasons, a tutorial is now included, too. Hit the source if you want all the details; boot the game to grab the patch. Source: Planetside forums Catalyst 13.5 CAP 1 improves single and multi-GPU performance
A new Catalyst Application Profile (CAP) has been released today, intended for use with AMD's 13.5 driver.
Though CAPs usually only affect multi-GPU performance, this one improves single GPU and multi-GPU performance across a variety of games, chief among them Call of Juarez Gunslinger, Company of Heroes 2, and Resident Evil 6. Hit the source to grab it. Source: AMD SimCity 4.0 patch incoming, includes more region filtering, NVIDIA flickering fix
The 4.0 update for SimCity is launching tomorrow. Aside from bonus content for early buyers and gameplay tweaks, you can expect a few technical improvements.
Among them: region filters for all servers with the option to search for open games by Map Name, Sandbox Mode, and Abandoned Cities, a fix for NVIDIA users experiencing "flickering low wealth buildings", and some bug fixes. Hit the source for the full notes if you like. Source: EA Forums Wired.com - First look at the XBOX ONE
Filled with exclusive information about the XBOX ONE, Wired.com brings you confirmation of the 5 billion transistor count - and the fact that the memory is in the AMD APU at the heart of the system:
Quote:
http://www.wired.com/gadgetlab/2013/05/xbox-one/ Chrome update improves page load times by 5%
A new update -- 27.0.1453.93 -- has been released for Google's Chrome browser, bringing with it page load time improvements (expect a 5% average speed increase), better ranking of predictions, and more.
Full notes are at the source; reboot the browser now to grab it if you're not already updated. Source: Chrome MechWarrior Online patch adds mouse sensitivity, improves bandwidth use, more
A new patch has been deployed for MechWarrior Online. Besides various content additions (including a new map and mech), you get mouse sensitivity options, reduced bandwidth usage, and a few connectivity improvements (expect less lag and disconnects).
Hit the source for the full notes if you like; boot the game now to grab the update. Source: MWO: Forums Microsoft reveals XBOX Next Generation, Tuesday 5/21 1PM ET/10AM PT
Microsoft is 'revealing' their next generation XBOX tomorrow, at a special event online: http://www.xbox.com/en-US/hub/reveal
The details of the new XBOX are not officially disclosed yet, however many expect AMD to complete a clean sweep of the next generation consoles. The new XBOX is expected to feature a new semi-custom APU from AMD featuring four Jaguar modules and Graphics Core Next architecture, like the Sony Playstation 4. However, it is expected to be less powerful, in all respects - lower clocks, fewer GCN compute units, possibly a 128-bit memory controller, and using a unified system memory provided by DDR3. A possibility that might bump up the gaming performance of the system is a hybrid system featuring a discrete GPU alongside the APU graphics. A configuration like this could be extremely useful if the dGPU supports heterogeneous unified memory architecture, whereby the CPU can interrupt and query the dGPU, as well as queue asynchronously work for the processor to do. If the internal APU graphics core was reserved for functions like kinect motion control, physics, AI etc., the dGPU could provide high performance graphics rendering and post processing at the same time. Seperating the dGPU would allow the XBOX to use much less power at idle and in light use scenarios, like media consumption or social media activities. Click Here to discuss the XBOX ONE Launch in Rage3D's community forums. Metro: Last Light video shows tessellation, PhysX in action
A new tech video from NVIDIA offers up some comparison screenshots and footage from Metro: Last Light, in which you'll see exactly what difference tessellation and PhysX makes. While the former isn't much to speak of (at least in the shots shown here), the latter can be substantial.
Our tech review of Last Light is here. |
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