FinalWire Ltd. today announced the immediate availability of AIDA64 Extreme 5.92 software, a streamlined diagnostic and benchmarking tool for home users; the immediate availability of AIDA64 Engineer 5.92 software, a professional diagnostic and benchmarking solution for corporate IT technicians and engineers; the immediate availability of AIDA64 Business 5.92 software, an essential network management solution for small and medium scale enterprises; and the immediate availability of AIDA64 Network Audit 5.92 software, a dedicated network audit toolset to collect and manage corporate network inventories.
If you ever held an account on Xbox360ISO.com or PSPISO.com, now’s the time to reset your password. Both sites were hacked by an unknown attacker in late 2015, with the details of those affected splashed on the Internet late this weekend.
The details encompass an incredible 2.5 million users, and include email addresses, IP addresses, usernames and passwords. It seems that the operator of these sites did nothing to protect the latter, as all passwords were ‘protected’ using the MD5 hashing system, which is trivially easy to overcome. For reference, that’s the same hashing system used by LinkedIn. And we all know how that turned out.
Mozilla is giving up on Firefox OS, laying of 50 people working on the project. Originally started to introduce a new open source smartphone platform, in 2015 Mozilla abandoned Firefox OS smartphones and shifted focus to smart TVs and other connected devices.
Since 2013, millions of people have turned to Vine to laugh at loops and see creativity unfold. Today, we are sharing the news that in the coming months we’ll be discontinuing the mobile app.
Nothing is happening to the apps, website or your Vines today. We value you, your Vines, and are going to do this the right way. You’ll be able to access and download your Vines. We’ll be keeping the website online because we think it’s important to still be able to watch all the incredible Vines that have been made. You will be notified before we make any changes to the app or website.
Thank you. Thank you. To all the creators out there — thank you for taking a chance on this app back in the day. To the many team members over the years who made this what it was — thank you for your contributions. And of course, thank you to all of those who came to watch and laugh every day.
What’s next? We’ll be working closely with creators to make sure your questions are answered and will work hard to do this the right way. We’ll be sharing more details on this blog and our Twitter account, and will notify you through the app when we start to change things.
Su's comment was in response to a question on whether AMD would ultimately combine its Zen CPU with a GPU based on the upcoming Vega architecture into one big chip for enterprise servers and supercomputing.
"Obviously, it'll come in time," Su said. "It's an area where combining the two technologies makes a lot of sense."
I am thinking more inline with a CPU + GPU up to 2x each on an interposer using HBM memory vice a single big chip. Maybe if Zen is successful and AMD shows a fair profit will that come about. The two would make a lot of sense for HPC systems.
AMD Releases Statement On The Radeon RX 480 Power Consumption
AMD has released a brief statement regarding the Radeon RX 480's power consumption. More info to come Tuesday, July 5th.
As you know, we continuously tune our GPUs in order to maximize their performance within their given power envelopes and the speed of the memory interface, which in this case is an unprecedented 8Gbps for GDDR5. Recently, we identified select scenarios where the tuning of some RX 480 boards was not optimal. Fortunately, we can adjust the GPU's tuning via software in order to resolve this issue. We are already testing a driver that implements a fix, and we will provide an update to the community on our progress on Tuesday (July 5, 2016).
Valve Corporation is implementing a big change concerning game bundles. Under the new policy, you will only pay for the games that you do not already own. For now, however, only certain bundles will be affected.
There's a big shake-up coming to how Steam's bundle purchases work, giving them dynamic pricing. In official documentation given to developers and received by PCGN, Valve have outlined a redesign of Steam bundles so that they automatically give buyers that already own some of the products within a discount. This scales based on the number of products, and is already available on some bundles in the wild, though remains officially unannounced. This also has the knock-on effect of making sure that bundles are properly discounted when their components are on timed sales.
Valve's official explanation to developers goes like this, "With Steam Bundles, if a customer already [owns] some items in the Bundle, they will pay for and receive only the items not already in their account. This allows the best fans of your series or franchise to 'complete the set' and get a deal on the remaining items in the Bundle."
Microsoft announced Friday that Windows 10 will be the only version of Windows supported on future CPUs and chipsets. The company will continue to support Windows 7 and 8.1 on older hardware for the next several years, as promised by its support policy.
For those who use FreeSync and might be having display flickering, then this might also e good news for you. Never mind the other fixes in this release.
The new drivers fix a number of stutter and crash-related bugs in Fallout 4, Just Cause 3, Dirt Rally, and Call of Duty: Black Ops 3. The Frame Rate Target Control feature now works a little more consistently, and FreeSync flickering with some displays has been fixed, too. Last but not least, AMD sorted out a few problems with the drivers' installation process.
I suppose I would be more concerned that this doesn't just affect Prime 95... though I wonder if this would explain the BSOD I experienced running at stock.
Intel was quick to track down and identify the issue, and says it's working with motherboard vendors to issue BIOS updates as a workaround:
Intel has identified an issue that potentially affects the 6th Gen Intel® Core™ family of products. This issue only occurs under certain complex workload conditions, like those that may be encountered when running applications like Prime95. In those cases, the processor may hang or cause unpredictable system behavior. Intel has identified and released a fix and is working with external business partners to get the fix deployed through BIOS.
Samsung Electronics to start making new chips for AMD in 2016: Electronic Times
Tech giant Samsung Electronics Co Ltd will start making new chips for Advanced Micro Devices (AMD) Inc next year, South Korea's Electronic Times reported on Tuesday citing unnamed sources.
The paper said Samsung's foundry business and Globalfoundries will jointly start producing a central processing chip as well as a graphics processing chip for AMD next year using their 14-nanometre technology.
Samsung has been trying to increase its external client base in recent quarters for its components businesses as it seeks to offset the earnings decline for its smartphone division. The firm already makes chips for companies such as Apple Inc and Nvidia Corp.
Samsung did not immediately comment, while AMD could not be immediately reached for comment.
This is news to me. I didn't know officially released a 64bit version before this.
You have to uninstall your 32bit for the installer to install the 64bit.
If you don't it'll just upgrade the 32bit version.
GPUOpen initiative gives devs the keys to AMD's graphics black boxes
The Tech Report has an interesting article up today about AMD's new initiative to countering what's described as "Nvidia Gameworks" type black box coding but never mentions it by name. Hit the link to see if you agree with their approach better or not.
A couple weeks ago at AMD's Radeon Technologies Group Tech Summit, Nick Thibieroz, senior manager of ISV engineering for the division, told us about what the company perceives as major problems for developers on the PC these days. He argued that limited access to the GPU and proprietary code wrapped up in black boxes (a thinly-veiled reference to Nvidia's GameWorks middleware) are causing headaches for developers who want to extract the most performance possible from the underlying hardware. He also feels that proprietary resources stifle information-sharing and collaboration among developers, a situation that ultimately harms graphics innovation in games.